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Devlog
0.0.5-alpha - Level based
August 05, 2022
by
André N. Darcie
1
- Project scope changed, to become more viable now it is based on levels...
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0.0.4-alpha - Biggest devlog to date
November 18, 2021
by
André N. Darcie
1
#retro, #tiny-open-world, #zelda-like, #8bit, #pixel art
- New game visuals (based on old tvs) - Craft system (build bridges and bonfires, cut wood) - Two new enemies - News maps (Now they are smaller) - Adjustable difficulty - Item drop PLAY NOW...
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0.0.3-alpha - Visual improvements
October 01, 2021
by
André N. Darcie
1
- Pixel art for game characters - New sword visual - Sword is no longer on your back when you are attacking - Scene transitions - GIFs...
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0.0.2-alpha - new HUD!!
August 25, 2021
by
André N. Darcie
2
#pixel-art, #godot, #hud
Hello my dear friends from the binary kingdom - Add light system - Now the items you used will not appear again in the scene - HUD slots - New types of trees in the forest (I'm still learning pixel ar...
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0.0.1-alpha
July 22, 2021
by
André N. Darcie
- Music and sound effects - New areas - New enemies...
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